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It’s been 15 years since I launched LiquidSonics, and 20 since I wrote my first convolution reverb!
My interest in music tech comes from a need for better reverbs than I could lay my hands on when remixing EDM on a student’s budget, and the spark that started the LiquidSonics journey was back in 2004 when I first wrote a convolution reverb during my time at university. Fortunately I convinced my lecturer that producing a live simulation of the sampled acoustics taken from a local church would make a great final year project, which gave me the opportunity to learn some key DSP techniques from some very smart professors!
After graduation I explored various directions in music tech building on what I had learnt at university and re-wrote the convolution engine for commercial grade requirements, and by 2009 LiquidSonics was ready to come out of stealth mode with an experimental GPU-powered convolution reverb known as Reverberate LE (which I’m delighted to say still works on modern Windows 11 PCs). Although a little rough around the edges graphically it laid the foundations for the Fusion-IR technology which debuted in Reverberate 2, but it’s been the creations of more recent years – Seventh Heaven, Cinematic Rooms, and Tai Chi – that have helped establish LiquidSonics as a name synonymous with reverb excellence.
Thanks to the amazing people I’ve had the chance to work with behind the scenes whose contributions reverberate throughout my work, and to everyone who’s ever trusted a LiquidSonics reverb to elevate their music. Cheers to Casey from Bricasti for his generosity and unwavering support, Russ from Sociatech for his years of PR prowess, an incredible roster of artists for their industry insight, Steven Slate for super-charging the trajectory back in 2016, the talented Sasha for bringing my sketches to life visually, Antony for keeping the web store standing, an incredible bunch of testers who ensure every reverb resonates with musicians, and so many others.
I couldn’t have done it without any of you!